![]() ![]() As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart. Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome tasks however you can imagine, including unmissable co-op only levels. Featuring LittleBigPlanet's Sackboy, across a variety of colorful levels and puzzle sections. This PS5 platformer is an absolute joy to behold. Play solo or with a friend as you mastermind devious maze-like Outposts full of traps and guards, then gear up for methodical fast-paced combat raiding other players’ creations. Meet your Maker is a post-apocalyptic first-person building-and-raiding game where every level is designed by players. It's Meet Your Maker, which will be releasing day and date on PS Plus. Instead, all you have here a somewhat scary horror game that manages to drown itself in a whole lot of pointless busywork.įuncom provided us with a Moons of Madness PS4 code for review purposes.The first free PS Plus game has been announced for April 2023. Given how nice it looks, I suspect that if you were to strip out most of Moons of Madness? gameplay - such as it is - you would?ve been left with a very solid (if somewhat short) horror walking simulator. Even if nothing else quite matches up to those opening moments, Moons of Madness still has the odd moment of genuine creepiness - but nearly all of them lose their impact thanks to the fact you?ve had your senses dulled by the seemingly endless repetition. The game opens with a creepy walk through the ravaged halls of your Mars base, and culminates in a moderately frightening (if, in retrospect, somewhat predictable) jump scare. It may be the more realistic option, but it really drains away the dramatic tension.Īnd to be sure, there is dramatic tension to be found. Any time Moons of Madness has the choice of making players take one or two steps to carry out a task, and making players take half a dozen or more steps to carry out a task, it opts for the latter. You don?t just put on a spacesuit and go outside, you…well, you get the picture. You find that a room has flooded, so you don?t just have to turn the sprinklers off and drain the room, you have to wander through hallway after hallway, occasionally adjusting screws and knobs, finding canisters, manually turning off sprinklers, and then inserting the canisters into a machine and adjusting their flows so that everything drains properly. You don?t just go to the canteen to get a cup of coffee, you go to the canteen, pick up your cup, insert it into the coffeemaker, turn the coffeemaker on, fill your cup, take it out, drink it up, and do it again - while also pausing to eat dehydrated food. You spend a huge chunk of time here carrying out menial tasks, and many of them seem like they?re as drawn out as possible. Pity, then, that the gameplay is so tedious. Everything looks crisp and clean, and, at least from a visual perspective, it delivers on its promise of being a cinematic experience. Moods of Madness, by contrast, looks very nice. Even if those games I linked in the previous paragraph were, to varying degrees, alright, none of them really stand out in my memory as being particularly well-made. While Moons of Madness follows in the footsteps in other recent games that draw on the works of HP Lovecraft (particularly Conarium), I don?t think there?s any denying it has substantially higher production values than any of them. Okay, that was needless snark in that last paragraph. A Lovecraftian horror game? Well, there?s something new.
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